
124 CASS STREET, SUITE 2
WOODSTOCK, ILLINOIS 60098
Tarkir: Dragonstorm
Progression Commander League

​​Duration
4 weeks - meet on Thursdays
Time
6:30 PM - 9:00 PM (This will leave time for Casual Commander afterwards!)
Dates
Thursday, April 10th, 17th, 24th, and May 1st.
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Cost​
$20 - this includes your 4 booster pack contribution to the Prize Vault
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​​Legal Decks
You must have and use a Commander Preconstructed Deck from Tarkir: Dragonstorm.
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Requirements
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You must always use one of the Legendary Creatures that comes with the deck as your commander.
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You choose which commander to use at the beginning of each game.
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This deck will become modified as the league progresses. The only restrictions on replacement cards is that they must follow the commander banned list. No Game Changers are allowed (see below).
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A form will be provided to you to keep track of the removed and added cards.
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Once removed, a card may only be put back in using one of your replacement slots for that week.​
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Modifying Your Deck
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Week 1: Your initial deck must be the Commander Deck out of the box with no changes. Each match, you may choose which commander to use. This will be your deck for the league.
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Week 2: You may replace up to 7 of the cards from the original deck with up to 7 of your own.
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Week 3: You may replace up to 7 of the cards from the original deck with up to 7 of your own.
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Week 4: You may replace up to 6 of the cards from the original deck with up to 6 of your own.
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Structure
Each week you will play two matches in pods of three or four (and occasionally five) players. We will try to make it so that you play as many different people as possible over the course of the league.
Scoring
We will count best 3 of 4 weeks for you. We will use a hybrid scoring system that combines three elements: the place you finish, the amount of people you eliminate, and Achievements.
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Based on the place you finish:
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1 point if first to be eliminated
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2 points if second to be eliminated
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3 points if the third to be eliminated
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4 points for winning the game
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In the case of multiple people being eliminated at once, those players take the average of the point totals that would have been assigned.
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In the case of a three-player game, there will be a proxy player at the table that starts with 40 life, has no responses, and never blocks.
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Based on the amount of people you eliminate: 1 point for each person you eliminate.
You eliminate another player by one of the following methods:
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Damage
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Mill (last player to move card from library to another zone or person who forces final draw)
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Card effect you control that causes a player to lose the game (Door to Nothingness)​​
Achievements
Achievements are special conditions that you unlock each week. Completing an Achievement can score you one additional point per pod (limit one per player per game). The catch is, once you complete an Achievement, you may not complete that one again for the duration of the league. These Achievements will be listed on the deck list form. The Achievements for this league are:
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Clan Domain: Have all 3 of your clan mana colors available through basic lands by turn 3.
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Tenacious Leader: Play your Commander 4 times in a single game.
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Ancient Knowledge: Draw 5 or more cards during a single turn.
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Superior Numbers: Control 5 or more creatures while your opponents control no creatures.
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Take to the Skies: Control 7 or more creatures with flying.
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Thirst for Destruction: Destroy or exile 10 or more creatures in a single turn.
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Renewed Spirit: Gain 20 or more life in a single turn.
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Field General: Have an opponent lose the game from commander damage dealt by your commander.
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Magecraft: Cast 4 or more instant or sorcery spells in a single turn.
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Clan Raid: Attack with ten or more creatures in a single turn.
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Death Takes Us All: Put at least 8 cards from a library into its owner's graveyard in a single turn.
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Amass the Forces: Control at least 5 differently named tokens.
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Gathering Power: Have a land, creature, artifact, enchantment, instant, sorcery, and legendary card either in play or in your graveyard.
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Conquer the Lands: Have 10 non-basic lands in play.
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Clan Unity: Control 5 or more multi-color non-token permanents..
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Corrupted With Power: Play a turn 1 Sol Ring and Signet.
Prizes
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4 prize packs will be added to the prize vault for each league participant.
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Win your pod without a tie, win a pack from the Prize Vault!
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Each week, any player with 12 or more points on the night wins a pack from the Prize Vault.
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At the end of the league, a percentage of the prize packs will be given out to the top 5 players, and each player in the league will receive at least one pack.
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Your standing in the league will be determined by your scores from your BEST 3 WEEKS.
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Promo Packs - highest roll each week + some added to the Prize Vault
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Drawings for cool Magic swag.

See the original article here: https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta